Mainly focus on action, combat systems and topdown gameplay using Unity or Unreal Engine, open for new challenges and opportunities!
Want to talk? Reach out to: wouter.demoor@live.be
Game Jams
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Fading Light Ι 2022
Adventure game made in UE5 using next gen features. Expanded my knowledge on Lumen, Nanite, AI and much more.
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Oogies Spacepark Ι 2021
Epic MegaJam submission created with 4 friends, where I worked in blueprints to develop the interaction and sound system.
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Volcano Brawl Ι 2022
Game jam project made using Unity3D and C#. Helped create the core game loop, shaders written in ShaderGraph, overall QA and project setup.
Academic projects
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Bomberman Ι 2022
Custom DirectX C++ engine and Bomberman remake. Implementing DirectX render logic and pipeline, gameplay written in C++ and shaders in HLSL.
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Bikin Ice Ι 2022
Group project together with 4 other students, testing our project management and teamwork skills while developing a fun co-op game.
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Burger Time Ι 2022
Burger Time remake using my self made engine powered by C++/SDL. Gameplay implemented using programming design patterns (command, prototype, state, ...).