Gameplay programmer and indie game developer.


Mainly focus on action, combat systems and topdown gameplay using Unity or Unreal Engine, open for new challenges and opportunities!
Want to talk? Reach out to: wouter.demoor@live.be

Game Jams

Fading Light img

Fading Light Ι 2022

Adventure game made in UE5 using next gen features. Expanded my knowledge on Lumen, Nanite, AI and much more.
Oogies Spacepark img

Oogies Spacepark Ι 2021

Epic MegaJam submission created with 4 friends, where I worked in blueprints to develop the interaction and sound system.
Volcano Brawl img

Volcano Brawl Ι 2022

Game jam project made using Unity3D and C#. Helped create the core game loop, shaders written in ShaderGraph, overall QA and project setup.

Academic projects

Bomberman img

Bomberman Ι 2022

Custom DirectX C++ engine and Bomberman remake. Implementing DirectX render logic and pipeline, gameplay written in C++ and shaders in HLSL.
Bikin Ice img

Bikin Ice Ι 2022

Group project together with 4 other students, testing our project management and teamwork skills while developing a fun co-op game.
Burger Time img

Burger Time Ι 2022

Burger Time remake using my self made engine powered by C++/SDL. Gameplay implemented using programming design patterns (command, prototype, state, ...).