< Return to Games

Ride the Chains

graveyardbash thumbnail
Project Size
2 days, 4 people
Tools & Languages
Unity, C#, GitHub
Roles
Gameplay Programmer
VFX

Description

A bullethell game where the goal is to survive as long as possible and reach a great altitude! The theme of the gamejam was "Unconventional means" which is implemented by losing health over time and the only way of gaining health is to shoot enemies.

During this jam, I decided to broaden my knowledge and learn more about the render pipeline and everything graphic related. Besides general gameplay programming, I helped out with: VFX, character models, animations and general pipeline setup.

My Contribution

First of all I made some models and rigs using Blender before exporting into Unity, where the arms were seperated to rotate them towards the player mouse.

I then implemented the weapon and projectile system, which allowed for different weapon fire rates and multiple projectiles.

To fake the effect of infinite movement, the environment moves down while the platform remains stationary. Once the environment objects are out of player sight, they are teleported above the player and reused.
ridethechains visuals